has posted a little article on Capcom's now finished game Okami, developed by Clover Studio.
The highlights of the article are:
-The overall bright-theme of Okami came about when Kamitani saw the very dark-themed remake of Biohazard next door to where he was working on Viewtiful Joe.
-It was originally drawn with real images, with a similar theme of greenery, but one day in chats with the development team, they decided to go on the Japanese Painting style approach.
-The promotion video at Clover Studio's announcement convention was not in-game footage, but was made with video editing software.
-Okami was at one point not going to be a game per se, but eventually came to be as the development staff through around different ideas which later became key features in the game.
-There were apparently quite a few hardships to overcome, and the development process was a very long one.
I for one am glad to see Capcom doing something very different. I wonder if Clover Studio can give the ICO crew a run for their money.