Recap wrote:There has to be more _education_ for games to be recognized as _an art_. That could be a (re)start..
I don't know if that would be good either though. We get into that whole "what is/isn't art" debate that has plagued mankind for a while now, and you know exactly how much good that has done.
Personally, I will never consider games an artform, even though I concede they deal with artistic expression. I play games for fun, and fun first. Nostlagia would probably come in second in many cases. It's the same as movies for me. Some move me, some don't. Some are a way to express yourself artisticly, but I would never treat them as I would traditional art. Just like Kamiya said about Okami, which ironically looks as if it takes place on a canvas. "It's a game, not art". Again, that's just me though. I guess that is the double-edged sword of games. They are something different to everyone. It adds variety, which inevitably brings bad quality to some extent.
On a separate rant about next-gen games I have is they seem to be all "flash" and "dash" Has videogame graphics become too good?
Well, I personally think a lot of developers got lazy in many parts of the last generation. Thinking the hardware specs would take care of everything, there are only a handful of 3D games that really floored me (Shenmue, Orta, Ninja Gaiden to name a few). While a lot were just there, there's also a large population of arguably crappy games. Graphics aren't everything, but they are a lot. I am hoping that the added power will be matched with equally as useful tools which will make graphical development time go down, so developers can spend time on what matters -- making the game fun.