Ganelon wrote:WD generally tries to mess with some of their stuff (to nobody's surprise). Oftentimes, it's for the better as they clean up cinemas and reduce load times but other times, they change encounter rates, enemy stats, and item locations.
Ugh, I hated WD with a passion. I loved that they are the company that first allowed me to experience Lunar:The Silver Star and Eternal Blue on the Mega-CD but I hate the changes they made to the games they released.
The dialogue was heavily changed in all their games to include American references from TV shows and TV ads among other things. They of course had the "genius" idea to charge magic points to save the game in Eternal Blue which kept increasing as the game went on. They also upped the difficulty quite a bit which was not needed. I don't think they made gameplay changes to The Silver Star, I have played the US game many many times and have also played the Japanese version many many times and the only change I noticed was removing the breasts on a Galeons' bitch when you fight her. It was a very happy day when I could finally play the Japanese versions of these games and understand them! It made me love the games even more which I didn't think was possible.
Popful Mail was another game they ruined. I am just glad I managed to buy the original version before getting the US version. They again changed the dialogue but this time almost re-wrote the game entirely and made ridiculous name changes to almost all the characters. They also made the game MUCH harder than the Japanese version and changed the price of an amulet which was necessary for boss fights from 100 gold to 1500 gold. I love the Mega-CD original to death and have played it many times, it's even better now that I understand it, unlike when I bought it in 1996! I played the US version once and have never touched it again, it was horrible.
Dynamite Heddy was heavily changed in the US with really ugly graphic changes such as a Victorian doll boss changed to an ugly robot. Naturally the PAL versions also had to suffer thanks to the inept morons at SoA changing the game so much like Bare Knuckle III, I never bought it until I could get the Jp versions, many years later.
"Decapattack" was another SoA butcher job but on a much larger scale than Heddy. Using the rather excellent "Magical Hat no Buttobi Turbo! Daibouken as the bases of the butchering which was also based on one of my all time favourite SMS games, Psycho Fox! Everything about the game was changed including the lovely colourful graphics of the original to ugly, dark crap with ugly 90's American game art.
My all time favourite Mega Drive (and action RPG), Landstalker, also received a change in the Western version. What is quite obviously a brothel in the Japanese version was made into a ballet school which was just silly. I guess they had to do SOMETHING to keep the whole scenario in the game as it was a major plotpoint but the whole ballet school was so stupid when it went along with the dialogue.
Although I know almost zero about the Famicom and NES, I do know of the FC game "Magical John" which was released in the US as "Totally Rad!" Ugh, just reading about what they did to the game made me feel ill.
I'd like to think things like this don't happen anymore but I am not so sure. I have been buying nothing but Japanese games for years now (with the exception of the 360, it's a mixture on that system) but it is the principle really. I do know from playing the English demo of "Folklore" that it was changed from FolksSoul which I own. They changed the name of the village from Limrick to something I don't remember now, it seemed like a stupid change to me. Sadly US and PAL games still get hideously ugly covers, I guess some things will never change!