Armed Police Batrider:
Possibly the most complex shooter ever made. Tons of selectable ships, each with four different versions to try. Add to that the fact that each character has unique shot, option, and bomb properties and you have an insane amount of variance between ships.
Scoring is also very complex and hinges around a series of hidden bosses making appearances from previous Raizing games. A member of your team must be from the bosses game - and alive - in order for the boss to appear, so careful planning of stage routes and team selections is paramount to getting high scores. Suicides (and they are definitely necessary, not just for rank control, but for bombs) have to be planned somewhat ahead of time to make sure the correct characters are available to activate bosses.
To get even deeper still, many enemies have certain attacks that will cause them to be worth more points. For example, an enemy may be worth 1,000 or 2,000 points when defeated with the shot, but worth 30,000 when defeated with the aura attack. Levels are filled with targets like this, and it's incredibly demanding to try and destroy them with an aura attack or bomb as necessary.
Other than that, scores are based on milking bosses and bombing certain areas, like the flamingos in stage 1, or the escalators in the airport stage.
The A Board can only be played with 3 buttons, while the B Board has been adjusted so it can be played with two or three buttons. Basically, you had to press C to access some features, like versions of the characters and adjusting the options of the Garegga ships. In the B version you can push A + B to access the C version of a character, and you perform street fighter moves to change the garegga options (if C isn't available).
Garegga: Most painful
No way. Great Mahou Daisakusen / Dimahoo is definitely the most painful. The scoring system is one of the most demanding and restrictive I've ever seen and the difficulty is insane
. If it didn't have such an obnoxious scoring system it would be an amazing game, but coupling the two together makes it too much for me.
Soukyuugurentai: Non-yagawa, not a hard 1CC?
If you let a few enemies fly offscreen without destroying them and avoid powering up then the rank should stay pretty lax. Getting a 100% destruction bonus or fully powering up will set it off.
"It's like doing speed... It sounds fun b/c everyone is doing it, and then you're like, 'what the fuck!?'"