lordnikon wrote:zinger: "Thunder Force should be left alone, especially if all they can come up with is cheap shit like this. It looks like ass..."
zinger: "Make something that rivals the best shooters of today"
zinger: "My standards are elitist"
zinger: "I expect every company to make an effort to develop the genre like Cave, Raizing and G.Rev"
So yea when I see someone saying stuff like this, and even saying how they aren't even going to be purchasing the game anyway, they come off to me as elitest Cave Fanboys who are trolling a thread.
So, what are your expectations when it comes to new games? "a decent bang for buck"? Cave and G.Rev are not the most important STG companies of all time, but they are for a fact the most important STG developers of today. But since you can't realize that, I have no reason to discuss this with you at all. Any developer wanting my attention will have to try to rival them, because the only reason to play mediocre games as I see it, is to learn how to distinct them from the best. Thunder Force VI looks like a stupid "retro" revival, and that's not what I'm looking for: how can this be so hard for you to understand?
zinger wrote:Here is what you said about console shooters earlier in the discussion:
zinger: "...console shooters need to grow up and learn from their arcade counterparts..."
So Iin my reply to that I proceed to point out that in the last 10 years, a very very small amount of console originated shooters exist. Titles like Bangai-O, Silpheed: The Lost Planet, Xyanide, and Iridion/Nanostray. This is what I would call "doing my homework".
Eh? You should have replied: "Yes, let's hope Thunder Force VI does, unlike its prequels!", or you could also have replied "No, I think I like my scoring systems broken and I just love the unbalanced weapons but with 20+ extends to make up for all the lives I lose if I were to lose Hunter or Free-Range". I'm sure there are good reasons to why Silpheed: The Lost Planet, Xyanide, and Iridion/Nanostray were ignored by the STG community.
lordnikon wrote:However you then reply to the above saying:
zinger: "No, I'm talking about console shooters (that aren't arcade ports)"
Its like we are at the fast food drive in and one of us is asking for a cheeseburger, I hand you a cheeseburger, and you give it back to me say "No I said cheeseburger". How am I even supposed to respond to what you are saying?
Dude, what the hell, sentences are supposed to be read until the punctuation mark:
zinger wrote:No, I'm talking about console shooters (that aren't arcade ports) released in the past 20 years.
The average arcade shooter has always
been better than the average console shooter, and there's a good reason for that: "because they just have to be."
. This is something that the developer needs to understand in order to make Thunder Force VI a great game!
lordnikon wrote:When the discussion gets to the point where I have to re-quote or re-explain my words I usually cease responding to the person in question.
I hear you, I've had enough.