Moderator: Gaijin Punch
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
dcharlie wrote:re: Gradius level (+ others i guess)
the only problem so far is that the enemy generation system is a bit fiddly, would have been nicer if there was a better standard enemy generator.
The Gradius level looks great and everything but obviously as a true game its not going to work in any meaningful form- but it's great seeing what people can come up with within the confines of a platform engine. The Dig Dug level is pretty cool just as a bit of fun, the tetris style puzzle game is also pretty clever.
Though do note since I don't own the game, your comments about enemy generation could be since you own the game and are more familiar with its creation tools saying that "it could have been done better". For which that very well may be the case.
From what I have seen so far of this game, it is something I would want to check out for sure. However, this has sequel all over it. I have a lot of other stuff I am playing right now and am going to just go with the flow and snatch up the "extra bonus pack edition" or a bigger better badder "LBP2" down the road.
It's interesting that, this far into its lifecycle, Little Big Planet really seems to be the first actual "killer app" for the PS3. I mean, there are several other games that have gotten solid receptions, but few were exclusive and even fewer were being met with the acclaim that I keep seeing for LBP web-wide.
This sort of swapping of user-created content really interests me, though; to my knowledge this is one of the first times consoles have started to close the gap with PCs in this regard and on such a visible level.
Gaijin Punch wrote:Rule of thumb if someone wants to hire you as a contractor: You should get paid about 50% more... if not double. It's like fucking in a whore house without a condom.
Just noticed it says 80GB on that page, but I'm sure that's a mistake?
I wonder if they'll ever bring backwards compatibility back.
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