Sick flyer too! Deco always did cool flyers


Moderator: Gaijin Punch
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Gaijin Punch wrote:Act Fancer is on my list to try. Just gotta get into something... hard these days for me.
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
citcelaid wrote:My favorite Data East game is Fighter's History Dynamite. In many ways I think it's actually better than Street Fighter II.
citcelaid wrote:IMO Data East had lots of cool concepts and great style, but I often find the games lacking in terms of controls, balance and care taken into level design. Perhaps it's because they didn't attempt to do anything innovative with Fighter's History Dynamite it's why it turned out so well.
citcelaid wrote:Yeah Gunball/Nitro Ball, Night Slashers and Dark Seal (I never played part 2) are very nice.
citcelaid wrote:Edward Randy... man, this could've been the next Strider, but the controls are a complete mess and stages are very repetitive (apart from the visuals, which are great). Great Ragtime Show suffers from similar smyptoms, imo.
Macaw wrote:Yeah its awesome, the focus on being able to lockdown opponents due to all the extremely fast specials and pokes is real fun, unfortunately just like the majority of old fighters its a real problem finding people to play!
citcelaid wrote:Edward Randy... man, this could've been the next Strider, but the controls are a complete mess and stages are very repetitive (apart from the visuals, which are great). Great Ragtime Show suffers from similar smyptoms, imo.
I've never played Midnight Resistance with the proper setup, so I'll hold off on judgement. Hopefully next time I'm in Japan it'll be playable somewhere. MD port was okay, but they should have been less orthodox on the controls and turned it into something more like Contra. Would've turned into a better game if you ask me.
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Gaijin Punch wrote:Did you read the DECO interview here? Some interesting info on that game. Apparently it was a massive project, not exactly what the creator had in mind, and quite the nightmare project.
Macaw wrote:More interestingly though it how Dragongun took 2 years to make and cost in the millions. Its by far Deco's most technically crazy game though, all the shit going on and the constant massive sprites are really something, not to mention the FMV backgrounds during the boss fights (which unfortunately aren't emulated in MAME yet...)
Macaw wrote:Anyone know what the deal is with the arcade version of High Seas Havoc?
http://www.ebay.com/itm/BRAND-NEW-Arcad ... 19d201fbea
Its been in mame for years but not working. Is this really something official that Data East through out there or just some bootleg?
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Gaijin Punch wrote:Never heard of this. Looks good. Any comment?
Macaw wrote:I'd like to know what Data Easts reasoning was to just randomly create an arcade port of a megadrive game and release it only in asia except for japan...
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
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