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Awesome Famicom/NES action games **MASSIVE ULTRA UPDATE**

Posted: Wed Aug 24, 2011 5:17 pm
by Macaw
The Famicom by far has the most action games of any other console, many of which are awesome, and the amount of themes and settings for games thats covered makes a lot of the stuff quite interesting, so this thread exists to show a bunch of the interesting titles and be a reference to easily see the games in these genres. Most of these games are awesome which shows how insanely awesome this system was overall.

Famicom names and box covers used because they are a billion times more awesome than the often horrendously localised NES counterparts with mostly shitty box covers.


*Updated the list since originally started, hence the reason many replies mention games that are already now in the list*



Wings of Madoola (1986, Sun Soft)

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Really fun early Famicom platformer with RPG elements.


Air Fortress (1987, HAL)

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Part shooting and part platforming. The platforming sections where you must enter the base and destroy the core are awesome and the atmosphere when escaping from some of the planets is insane, and makes the game practically feel like sci-fi horror at times.


Faxanadu(1987, Hudson)

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Side scrolling action RPG spin off to the Xanadu series that was on Japanese computers at the time. One of the best parts of this game is how each different piece of equipment visually changes the look of your character sprite.


Labyrinth: Maou no Meikyuu (1987, Tokuma Shoten)

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Very unique and charming top view action adventure. Probably a lot more enjoyable if your a huge fan of the movie like I am.


Olympus no Tatakai - Ai no Densetsur (1988, Imagineer)

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Great side scrolling action RPG with a Greek mythology setting.


Pinball Quest (1989, Jaleco)

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Unique pinball 'rpg' that involves moving through tables with fantasy terrain on them along with occasional boss fights. Also includes normal pinball tables.


Ninja Cop Saizou (1989, Kyugo)

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Extremely weird but cool platformer with some adventure elements. The western NES release of this (Wrath of the Black Manta) had lots of graphical edits.


Holy Diver (1989, Irem)

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Great Castlevania inspired game. Extra point of awesomeness for being named after a heavy metal album and having lots of metal references in the absolutely insane storyline (English translations of the opening story are posted around the net). Extremely tough and satisfying level design, and the dark theme and cool boss designs are also awesome.


Splatterhouse - Wanpaku Graffiti (1989, Namco)

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Comical Splatterhouse spin-off. Its crazy just how fun this game is with the way you can attack while walking and the stages being designed around that (you really have to play it to understand, but it makes the game super fast paced and fun). Most impressive of all though are the level designs that are all incredibly varied and throw new things at you constantly. The huge amount of references to horror movies/culture is also cool, gotta love The Fly boss where you first watch his attempt to teleport before he mutates.


Batman (1989, Sun Soft)

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Awesome platformer that takes advantage of the Famicoms colour limitations to create an incredibly dark atmosphere. Also awesome music.


Ninja Crusaders (1990, Sammy)

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Solid platformer with some freakin awesome looking bosses. Developed by NMK!


Dragon Unit (1990, Athena)

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Completely altered port from the arcade original. The action isn't the greatest since the game is rather buggy and at the start it seems like the best tactic for the numerous mid bosses is to just sit next to an enemy and mash the attack button. With some more play though you'll discover that damage from bosses can be avoided with certain strategies, and the cool aspects of the game really shine, such as all the different equipment you get and all of it being satisfying such as awesome looking dragon armor and later gold dragon armor, different elemental swords, throwing knives and the ball and chain which is totally awesome. You can also level up to get a bigger life meter, and in addition to the main stages of the game that mostly consist of a series of mid boss battles there are also bunch of super bosses in the game that are huge and cool. Once again I have to stress the technical aspects of the game are really shoddy, but with all the other cool stuff the game has this strangely actually became one of my favorite fantasy side scrollers.


Sword Master (1990, Athena)

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The successor to Dragon Unit. Technically the game is dramatically improved over Dragon Unit, with everything moving super smooth and also boasting some of the best visuals on the Famicom. Unfortunately they took out all the cool different equipment that Dragon Unit had, and all the bosses are now rather small and nowhere near as cool as Dragon Units. Instead of equipment Sword Master does add a mage character that can be used, but he isn't much fun and pretty much useless compared to the knight. Its definitely the better playing game of the 2 and a fantastic game, but in the end I actually like Dragon Unit myself more because of the cool equipment, more exciting bosses, and more satisfying platforming and harder difficulty.


Raf World (1990, Sun Soft)

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This one feels like a cross between Rockman and Contra. Ridiculously fun game, the stage designs are totally awesome with all the various obstacles being extremely fun to go through, the music is incredible, and the bosses are huge and awesome.


Yami no Shigotonin Kage (1990, Natsume)

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Super solid platformer.


Dragon Fighter (1990, Natsume)

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Quality fantasy action game where your able to transform into a dragon that turns the game into a kind of side scrolling shooter.


Cross Fire (1990, Kyugo)

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Strange Contra style game with a number of cool ideas. Extremely fun.


Frankenstein - The Monster Returns (1990, Bandai)

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Japanese developed but only released outside Japan. This one tends to get some hate online, for seemingly no reason at all. Its a quality Castlevania inspired side scroller with good graphics, atmosphere and tight control. A unique feature about it though is that it has a slight action RPG element to it, with you occasionally talking to characters, entering buildings and getting items and equipment, which totally makes the game a lot cooler. It kinda feels like a more linear and action focused Faxanadu.


Street Fighter 2010 (1990, Capcom)

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This gets various mixed reception, mostly due to having the Street Fighter name, but thats best ignored as this is totally different of course from the other Street Fighters. There is a steep learning curve with the complex controls and high difficulty, but once learned this is one of the most satisfying and awesome action games thats ever been released. The graphic design is superb conveying the always cool 8-bit sci fi atmosphere, but the level designs and way that the intricate character moveset is designed around them is what makes this game really special.


Grand Master (1991, Varie)

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Like a top view action rpg, but with 'stages' and no towns or anything, so very action focused, and lots of different weapons and equipment.


GUN-DEC (1991, Sammy)

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Great sidescroller from some of the staff that did Ninja Gaiden, and the cyberpunk theme with you taking the role of a detective is just too awesome. The bulk of the game is sidescrolling scenes but there are vertical scrolling car action sections along with lightgun sections.


Dynamite Batman (1991, Sun Soft)

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Some of the most amazing visuals achieved with the Famicom, and a good shooting action game too.


Shatterhand (1991, Natsume)

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Totally awesome platformer. Released in Japan based on the Solbrain franchise, but the NES version with the original main character is actually the original version of the game.


Chitei Senkuu Vazolder (1991, Sofel)

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Unique action adventure game featuring horizontal shooting, vertical shooting, 3d shooting, and platforming sections. Each section isn't the greatest representation of the genre, but its quite cool when combined together and the games sci-fi theme of exploring the underground is too cool.


Max Warrior - Wakuesei Kaigenrei (1991, VAP)

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Unique isometric view auto scrolling vertical shooter with a always walking character that can also jump. The game is great fun, but its best quality is definitely the fact that the game delivers some of the most stunning looking scenes I've seen in a game. Clear the game with no continues and there is even a secret last stage.


Moon Crystal (1992, Hect)

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Yet another extremely fun and awesome platformer with graphics and music that take the Famicom to the limit. also has slight Price of Persia inspired control elements, and great level designs that just feel incredibly fun to run through.


Seirei Densetsu Lickle (1992, Taito)

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Incredible platformer with multiple playable characters and some totally stunning boss encounters. The animation is also far more impressive than the stuff you usually see on the Famicom, and makes the player characters cooler and boss battles a lot more dramatic and memorable.


Juuryoku Soukou Metal Storm (1992, Irem)

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Great action shooting game with a reverse gravity gimmick.


Recca (1992, Naxat Soft)

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Awesome shooting game and technical marvel for the system.


Kick Master (1992, Taito)

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Japanese developed but only released outside Japan. Superb graphics and good action, and gets a lot more fun and dynamic as you get further due to the new moves you learn as you level up.


Gimmick(1992, Sun Soft)

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Cute platformer with a huge focus on little intricate details in the stage designs. Heaps of fun, and attempting to find all the hidden treasures to get the good ending is a cool element.


Choujinrou Senki Warwolf (1992, Takara)

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Totally cool and unique American comic book inspired action game.


Red Arremer 2 (1992, Capcom)

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Second entry in the Red Arremer spin-off from Makaimura/Ghosts and Goblins. RPG styled action game that looks great and plays flawlessly. Particularly great level design designed around the limited flight ability of the main character.


Ninja Ryukenden (1988, Tecmo)

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First in the well known series. Fast and fun side scroller.


Ninja Ryukenden 2 (1990, Tecmo)

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More of the same quality.


Ninja Ryukenden 3 (1991, Tecmo)

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Last in the original trilogy. Graphically the most impressive.


Hyper Shot (1989, Bandai)

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Pretty much the most awesome lightgun of all time released by Bandai, but unfortunately never got anymore games than the one included as a pack-in (Space Shadow). Also unfortunate is the fact that Space Shadow is nothing too impressive, although it does have a straight up horror style aliens on a spaceship theme which is more awesome than what a lot of lightgun games were doing back then. The majority of the game involves bland corridors but the boss rooms are a lot more interesting.


Hiryuu no Ken (1987, Culture Brain)

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First home game in this full awesome series after the arcade title. The concept of the series is about different martial arts from all over the world fighting each other, with the main character practicing the "Hiryuu no Ken" style. The game involves both side scrolling action scenes similar to Spartan X/Kung Fu followed by martial arts tournaments that are still action, but your limited to what you can do based around strategic points that appear on the character that you have to react to. Figuring out enemy patterns and the action in general for these fights is kinda comparable to the kind of strategy in Punch Out.


Hiryuu no Ken 2 (1988, Culture Brain)

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Still has the combination of side scrolling action and strategic martial arts fights of the previous game, but now there is a stronger RPG element. The characters also now transform into super forms to fight certain strategic mode boss battles.


Hiryuu no Ken 3 (1990, Culture Brain)

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Highest point in the series by far, this game is crazy and massive in scope. The overall style now resembles Hokuto no Ken combined with the more tradition martial arts theme of the previous games, and consists of a group of characters on different journeys all throughout the world. The game involves sidescrolling action through locations such as the streets of America and the jungles of Vietnam, boss battles fought both in normal side scrolling style and the strategic fighting style
(with the normal side scrolling bosses and mid bosses being far more impressive than in previous games), martial arts tournaments, towns where you can talk to people during the action scenes, turn based RPG battles against certain giant creatures, and more character transformation boss fights. The game has so much in it and is so cool in so many ways that its kind of a bible for action and martial arts fans.


Tom Sawyer no Bouken (1989, Seta)

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Charismatic action game based on Tom Sawyer. Most of the game is sidescrolling platforming but there is a top view river scene in there too.


Jigoku Gokuraku Maru (1990, Pack-In-Video)

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Similar sidescroller to Ninja Gaiden but with a mechanic that involves grabbing onto certain platforming and launching yourself up from them. The game really becomes special a few stages in when the stage designs get really hard, crazy and satisfying with huge emphasis on the grabbing mechanic.


Battle Formula (1991, Sunsoft)

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Ridiculously awesome game about going really fast in an awesome car while being chased by helicopters and such. The car can shoot like in a shooting game, so you simultaneously have to maneuver the car through the crazy stage designs while shooting stuff. I wish more games like this existed, there is a similar game on Super Famicom called Battle Mobile, but I think Battle Formula is the superior game because of the stage designs.


Dragon Ball: Shenron no Nazo (1986, Bandai)

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Strangely likable and fun action game based on Dragon Ball. Has top view action scenes, side view boss fights and also some side view platforming scenes.


Mad City (1988, Konami)

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Konami brawler that has a Crocodile Dundee inspired theme hahaha. In addition to the side scrolling beat em up scenes, there are lightgun and driving scenes. Nothing too impressive, but solid enough.


Ikari 3 (1990, SNK)

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A million times better than the atrociously boring arcade version of Ikari 3. This is the usual Rambo style fare but mostly with punching now rather than shooting. Unlike the arcade version the Famicom stage designs are actually interesting to progress though thanks to the more varied stage layouts, and the action is much improved with collision detection that actually makes sense. The characters also get an infinite use machine gun for certain boss fights against huge tanks and such that is a great addition to the action, and the overall difficult is really hard but balanced, so going for a 1 credit clear is satisfying.


Paris Dakar Rally Special (1988, CBS Sony Group)

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Absolutely ridiculous but funny game. Starts out like an RPG controlling a character as you start the Paris Dakar Rally, then moves through a series of different driving scenes that get progressively more absurd until your literally in a war defending from tanks and stuff on the road lol. Beyond awesome.


Abadox (1989, Natsume)

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Shooting game with a biological theme throughout the entire game as you move through a giant alien. In addition to the horizontal scrolling scenes it also has vertical scenes where your actually scrolling downwards instead of up, which gives the sense of going deeper into the creature.
Awesome game.


Sherlock Holmes (1986, Towachiki)

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Hilarious game where you play as Sherlock Holmes and travel around England finding items and clues to solve a case. Getting money literally involves bashing the crap out of civilians on the street hahaha. Awesome box cover art!


Bucky O Hare (1992, Konami)

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One of the absolute fastest paced platformers around with perfect control, great graphics and incredible stage variety.


Dead Fox (1988, Capcom)

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Capcoms take on Rolling Thunder, replacing the James Bond theme with more of a Rambo theme. Really hard and satisfying to clear stages.


Guevara (1988, SNK)

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Its incredibly this is a game released in 1988, you wont find another Famicom game as balls to the wall with the amount of hectic shit going on in each stage as you rampage as either Che Guevara or Fidel Castro single handedly trying to liberate Cuba hahaha. Fun Factor is through the roof and you blaze through each stage at huge speed blowing the shit out of constant barricades and formations of
enemy troops, helicopters, jeeps, tanks etc. Far better than the arcade version of the game, the Famicom/NES version is a must play for any action fan.


Jekyll Hakase no Houma ga Toki (1988, Toho)

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One of the more infamous 'bad games' for the system due to the AVGN coverage and hype. Anyone who actually plays the game has to admit its rather cool and unique at the very least (as far as the concept goes) and has a real classy visual style. You play as Jekyll simply walking through a town on his way to get married at the church, with the action consisting of dodging all kinds of absurd obstacles and dangers coming at you. Get hit too many times and you turn into Hyde, at which point you start scrolling backwards instead of forwards, and the town becomes all dark and filled with monsters you can shoot. Getting the best ending requires fighting a boss as Hyde rather than getting to the church solely as Jekyll. I think its pretty cool.


The Ultimate Stuntman (1990, Camerica)

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Western developed and NES exclusive unlicensed game. Surprisingly awesome game involving lots of different genre's meshed together, with most of them being quite fun and technically impressive.


Super Monkey Daibouken (1986, VAP)

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Infamous 'kusoge' in Japan with a lot of charm. Based on Journey to the West, you start off with Monkey and the monk as you head towards India. The travel scenes are top view and occasionally you get into a random enemy encounter where it switches to a side view battle. Make no mistake, all aspects of the game are terribly made and buggy, but the game is still charming due to the sense of 'adventure' it gives you as you slowly travel with your party, eventually meeting up with the pig and fish guy who join you, occasionally fighting battles and also having to keep a supply of food for your party, more of which can be found in certain houses. The cute graphics help too. The worst part of the game though is that moving to new areas requires you to stand on certain hidden terrain tiles that magically transport you to new areas of the game, moving around trying to find these teleportation areas can be both hilarious and infuriating.


Great Tank (1988, SNK)

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Great top view action game in the Ikari series from SNK. The game gives a great sense of war and having to penetrate the enemy lines as the game consists of a giant seamless map moving upwards into the enemy territory with various paths, and as you progress you get radio calls warning you on upcoming huge enemies (bosses) or other threats being detected, and various POW's that have to be rescued.


Fire Bam (1988, HAL)

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Side scrolling action RPG that features dungeon stages where you run really, really freakin fast to the right for some reason. Lots of boss battles, and killing bosses opens up new areas of the world.
The game starts off quite hard and annoying with the main characters tiny sword, but once you upgrade to the biggest sword which is absolutely hilarious and satisfying with how huge it looks on the character things become a lot more fun.


Gun Sight (1991, Konami)

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Lightgun/crosshair shooting game that alternates between scenes in your helicopter (where you usually fight big bosses), auto-panning lightgun scenes when your on foot, and freely explorable maze like scenes inside enemy bases that retain the lightgun combat when enemies appear. Impressive and cool game.


Fire Rock (1988, USE)

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Bizarre action game from Mark Flint who was known for PC games from the time like Highway Star (and who is a Japanese guy despite the fake name) Fire Rock is designed around a climbing mechanic where you have to mash to climb up the sides of walls, and physics that often make the main character act like a pinball and causes you to desperately try to get his movement under control. Some people would absolutely hate this game, but some would probably find it a lot of fun (like me). Theres nothing else like it at all.


Cosmic Epsilon (1989, Asmik)

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Impressive Space Harrier style shooting game. Lots of cool areas you move through.


Spartan X 2 (1991, Irem)

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Follow up to the original game known in the west as Kung Fu. The ties to the Jackie Chan movie are totally removed now, and the theme now resembles a Van Damme or Seagal movie from the era, which is fully awesome. The game is really impressive with stage designs that last barely a minute but are all totally unique and constantly throwing new things at you that makes the game never get dull for a second and stay super fast paced. The jump kick move is also one of the mostly satisfying moves in video game history. The major drawback with the game is that its just too damn easy, a harder difficulty mode would have been appreciated.


Predator (1988, Pack-In-Video)

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Bizarro title from Pack-In-Video that has an atmosphere similar to a Metroid game rather than something based on Predator. Pack-In-Video first released a MSX Predator game with a more Metroid style structure in which you explore different parts of the jungle to find dungeons that lead to items such as new guns and armor. The Famicom version takes the core mechanics, but turns it into a more linear games and adds 'big mode' scenes that are pretty horrendous. The actually platforming action is really tough and crazy though with some absurd stage layouts, so its worthwhile to check out for someone who wants to experience some hardcore platforming with a totally bizarre atmosphere.


Hikari no Senshi Photon: The Ultimate Game on Planet Earth (1987, Takara)

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The ultimate game on planet earth obviously, nothing more needs to be said.


Robocop (1989, Data East)

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Original Famicom game by Data East (not a port of their arcade Robocop title). This is interesting due to some slight adventure elements in stages (going through doors and such) and unique stuff that happens you wouldn't normally expect (the 2nd boss is one of the coolest moments with the boss holding the mayor hostage)


Final Mission (1990, Natsume)

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Shooting game somewhat inspired by forgotten worlds. The shooting action is solid and the stage designs and bosses get more interesting the further into the game, and the post apocalyptic atmosphere is pulled off exceptionally well with the impressive graphics. The box cover is also really something!


Airwolf (1988, Kyugo Boueki)

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Different to the Western released NES game also called Airwolf. This is an average side scrolling shooting game, but is unique due to the boss battles being fought in a lightgun/crosshair shooter mode where you blow off pieces of huge ships/tanks etc which is actually quite cool and fun.


The Lord of King (1989, Jaleco)

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Totally different to the arcade version. Solid fantasy sidescroller with some great creature designs in the frequent boss battles.

Posted: Thu Aug 25, 2011 12:20 am
by Shou
Check out Warwolf's US version ending for nonstop Data East hilarity. You gotta wonder what kind of fetish they had with the States and the president.
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Just some more off of the top of my head:

Captain Saver
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Dragon Fighter
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G.I. JOE 1-2 (both NES only by KID)
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Jetman (another sentai show game by Natsume)
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Kickmaster (NES only release by KID)
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Low G Man (another NES only KID game)
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Magic John (aka Totally Rad but not totally edited)
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Sunman (unreleased Superman game by Kenji Eno under Sunsoft)
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Time Diver (unreleased game that's rumored to be a semi-sequel to Ninja Cop)
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Posted: Thu Aug 25, 2011 3:21 am
by Macaw
The amount of NES only games that are Japanese developed is crazy, all the KID, Konami, and Bandai stuff among others.

Posted: Thu Aug 25, 2011 3:51 am
by Gaijin Punch
One of these days I'm going to give that system some attention. Just so much 16-bit stuff to sift through.

Nice thread.

Posted: Thu Aug 25, 2011 5:01 am
by Shou
Macaw wrote:The amount of NES only games that are Japanese developed is crazy, all the KID, Konami, and Bandai stuff among others.


I've actually been buying up the decent JP developed NES games that were released in Japan.


Capcom
Darkwing Duck
TaleSpin


KID
G.I. Joe 1-2
Kickmaster
Low G Man


Konami
Batman Returns
Contra Force
Jackal (way improved over the FC disk release)
The Lone Ranger
Mission: Impossible
Monster in my Pocket
Snake's Revenge
TMNT: Tournament Fighters
Zen: Intergalactic Ninja


Odds and ends:
Flying Warriors (it's a bit of a mix of Flying Dragon 2-3)
Frankenstein (rumors are that TOSE did it, definitely has a JP feel to it)
Monster Party (never released in JP but it's still different to what was shown, proto was sold on YJ recently)
Power Blade 1 (since it's so different to Power Blazer)
Shatterhand (again, different game from Solbrain)

Posted: Thu Aug 25, 2011 8:17 am
by Magic Knight
Splatter House: Wanpaku Grafitti. Featuring a vampire (Dracula?) dancing to Thriller. They don't make them like they used to, do they? I can't post pictures I'm afraid.

I bought that Labyrinth game about 20 months ago, have never played it though. Must have a go when I get a chance.

Posted: Thu Aug 25, 2011 11:28 am
by Gaijin Punch
MK -- what is your browser and OS? Yours are the only tags that are broken.

They don't make them like they used to, do they?


They don't name them like that anymore, either. I miss simple names. One adjective + one noun = all you need, no?

Posted: Thu Aug 25, 2011 11:53 am
by Magic Knight
I'm using Firefox 6 on Windows XP. I have a new Windows 7 laptop I could try.

As for simple names, just a quick look above my monitor I can see Monkey Island, Broken Sword, Grim Fandango, Fantasy Zone, Sweet Home.

Games aren't as bad as books have become though. These are Amazon's "Best of 2011 so far". FOUR books feel the need to tell you the book's a novel. Never mind the extraordinary long titles.

Lost in Shangri-La: A True Story of Survival, Adventure, and the Most Incredible Rescue Mission of World War II
The Tiger's Wife: A Novel
In the Garden of Beasts: Love, Terror, and an American Family in Hitler's Berlin
Blood, Bones & Butter: The Inadvertent Education of a Reluctant Chef
The Tragedy of Arthur: A Novel
Bossypants
22 Britannia Road: A Novel
Before I Go to Sleep: A Novel
Moonwalking with Einstein: The Art and Science of Remembering Everything
Please Look After Mom

Posted: Thu Aug 25, 2011 1:22 pm
by Gaijin Punch
That's why I quit reading books...

Posted: Fri Aug 26, 2011 1:11 am
by KNTain
Baller thread. I just got copies of NES Shatterhand (apparently released before Solbrain) and Famicom Batman in the past few weeks. Shatterhand was new to me, and definitely Batman-tier, if not quite as good.

Been trying to find FC copies of raf World and Metal Storm, haven't been looking the hardest.

Thanks for all this, gives me stuff to look for.

Posted: Fri Aug 26, 2011 5:32 am
by Ganelon
It's always tough for me to decide which regional version of a FC/NES sidescroller to buy. On one hand, the JP version usually includes the cinemas and uncensored visuals. On the other hand, the US version usually has new mechanics. And getting both seems like a waste. The good thing is that there are surprising amounts of info and videos on version differences for most of these games.

Posted: Fri Aug 26, 2011 6:39 am
by Shou
Ganelon wrote:It's always tough for me to decide which regional version of a FC/NES sidescroller to buy. On one hand, the JP version usually includes the cinemas and uncensored visuals. On the other hand, the US version usually has new mechanics. And getting both seems like a waste. The good thing is that there are surprising amounts of info and videos on version differences for most of these games.


I'd normally go for the superior version but when they're substantially different, get both! :)

That reminds me of when I played Ninja Ryukenden III for the first time on the FC after I had already 1cc'ed Ninja Gaiden III.....US versions were unnecessarily brutal on difficulty.

Posted: Sat Aug 27, 2011 1:25 pm
by JoshF
Jigoku Gokurakumaru (1990, Human)
COVER IMAGE
FAN SITE

Decent Batman-inspired side-view action game. I seem to be the only one outside Japan who knows the title is someone's name and it's based on the 1990 movie Zipang. I remember telling some rom translator this and he said he already made the title screen so screw it (might as well be translating hieroglyphics then) and then some other guy confidently explained to me that the "maru" indicates it could also be the name of a boat. What boat? :D

Posted: Mon Aug 29, 2011 12:26 am
by Shou
JoshF wrote:Jigoku Gokurakumaru (1990, Human)
COVER IMAGE
FAN SITE

Decent Batman-inspired side-view action game. I seem to be the only one outside Japan who knows the title is someone's name and it's based on the 1990 movie Zipang. I remember telling some rom translator this and he said he already made the title screen so screw it (might as well be translating hieroglyphics then) and then some other guy confidently explained to me that the "maru" indicates it could also be the name of a boat. What boat? :D


Haha, gotta love fan translators :)

I remember when I searched for it years ago and had only played the US version, Kabuki Quantum Fighter, still quite enjoyable!

Re: Huge ass fancy thread on Famicom action games

Posted: Wed May 23, 2012 3:23 am
by Macaw
Whats a decent price to pay for a complete Moon Crystal? Seems like its freakin expensive, but its just such a fuckn awesome game.

I have to say, the line up of quality platformers on the nes obliterates all other systems. I'd say the cream of the crop would be:

Moon Crystal
Gun-Dec
Shatterhand
Batman
Kage
Raf World

Maybe some of the Ninja Gaidens too?

Re: Huge ass fancy thread on Famicom action games

Posted: Wed May 23, 2012 12:59 pm
by SuperDeadite
If you are lucky, you can get complete Moon Crystal for about 10,000. Anything under that requires selling your soul.

Re: Huge ass fancy thread on Famicom action games

Posted: Wed May 23, 2012 3:57 pm
by sharc
mannnn gimmick! definitely belongs on any top famicom platformers list, even if you're keeping away from the obvious big names. sunsoft shows how shit is done.

SuperDeadite wrote:If you are lucky, you can get complete Moon Crystal for about 10,000. Anything under that requires selling your soul.

sounds about right, though under good circumstances you can get it for less. i got my copy for 8800; partly because of patience and partly because it isn't absolutely perfectly immaculate, though fuck if i even notice the flaws. as usual yahoo japan's "unacceptably damaged bid with caution:" is ebay's "super mint condition rare l@@k"

Re: Huge ass fancy thread on Famicom action games

Posted: Wed May 23, 2012 10:47 pm
by Ganelon
I got my copy of Moon Crystal for $30 some years back on eBay BIN, before it was in everyone's spotlight. These days, it seems demand has pushed things up. A shame, because I'm not sure the game is really polished or different enough to be worth its current going rate. I'd rather play 2010 Street Fighter, the NES version of which can be found for 10 times less.

Re: Huge ass fancy thread on Famicom action games

Posted: Thu May 24, 2012 6:30 am
by Macaw
Fuck yeah, Gimmick and Street Fighter 2010 are easily in the top platformers list.

Re: Huge ass fancy thread on Famicom action games

Posted: Thu May 24, 2012 2:26 pm
by sharc
every time i play street fighter 2010 i feel like i am this close to a revelation about how it is the most amazing action game ever made, but it never quite clicks with me.

metal storm belongs on the top platformers list too, come to think of it. i love how simple it is to understand how the gravity flip works but how hard it gets to use it properly; when you die it isn't because of bullshit boss patterns or not hoarding enough powerups, you just fucked up and you know why. that boss in the hangar bay where you can't touch the room's surfaces but instead have to constantly move using the enemies themselves as platforms is perfect.

doesn't hurt that it's also so visually impressive. fc games that pulled off any kind of vertical parallax is a very short list, and there's such deliciously unnecessary detail on the robot's animations. there's no need for so many frames, but god bless them they did it anyway.

it's a shame there aren't many platformers worth talking about for the disk system, since virtually all of the ones that haven't been ported by now are best left forgotten.

Re: Huge ass fancy thread on Famicom action games

Posted: Thu May 24, 2012 2:43 pm
by Macaw
There is one platformer of the FDS that I'm particularly obsessed with, the absolutely fucked Fire Rock by Mark Flint, who was semi well known in the pc game scene in japan at the time. This game really needs to be played to be believed, but it basically involves going through various cave areas to find enough powerups and keys and shit to reach the next area. The big gimmick is the rock climbing system where you need to mash the jump button to climb walls, and boss battles come pretty much every 20 seconds.

Re: Huge ass fancy thread on Famicom action games

Posted: Sat May 26, 2012 6:29 pm
by BIL_R
Playing Raf World at the moment, have just discovered Gun-Dec, Kage, Metal Storm and Holy Diver, and re-discovered Batman, 2010 SF and Jigoku Goraku Maru. I'd forgotten what a stable of first-rate action sidescrollers the FC has, I've definitely got a few more carts to hunt down now.

Macaw wrote:Maybe some of the Ninja Gaidens too?


The original NG is still my gold-standard action-platformer. The second and third have more varied levels and smoother wall controls, but neither's action feels quite as tight and explosive as the engine's original iteration. It's like connecting with the sword was made fractionally trickier in NG2, taking away some of the original's awesome sense of power when cutting down enemies... might just be me failing to adjust, though. NG3's floaty jumps make it feel slower despite the intense difficulty (US ver). This is nitpicking of course, they're all fantastic games. The first I picked up when I got into the FC earlier this year, having grown up with the US versions.

NG1 and NG2 seem identical besides the JP text - NG3's US difficulty boost is well-known. I'm planning to get the US NG3 - it's not that it's crazily hard, more that the JP one is noticeably easier than the first two. Besides the damage scale and item locations being adjusted, there's at least one level (lave caves early on) where the JP version could've used more enemies and the US one added them.

Actually, the most potentially frustrating thing about NG3 (at least if going for a no-miss), the strict time limit on the last stage, is in the JP version as well.

Re: Huge ass fancy thread on Famicom action games

Posted: Mon May 28, 2012 12:53 am
by Shou
BIL_R wrote:Actually, the most potentially frustrating thing about NG3 (at least if going for a no-miss), the strict time limit on the last stage, is in the JP version as well.



I've 1cc'ed both the US and JP versions of Ninja Ryukenden III but have never been able to do it on 1 man because of the time limit. Is it possible to beat the game on 1 man? I know we tried it at the last shmups gathering at my place and I failed on the last level. I've been wondering this for nearly 2 decades now...lol

Re: Huge ass fancy thread on Famicom action games

Posted: Mon May 28, 2012 2:41 am
by BIL_R
It's possible, but kind of ridiculous - you have to get and keep the invinciblity subweapon, then use it to blow through the spiked areas. This'll free up enough time to finish the stage if you're quick.

I've not actually one-lifed the stage yet, but I totally would've using this method if I hadn't gotten beaten up so much. :) Got taken down by the second of its bosses with more than enough time to kill it and the final one.

Re: Huge ass fancy thread on Famicom action games

Posted: Mon May 28, 2012 8:06 am
by Macaw
Lickle needs some more screenshots to show its awesomness considering most people would probably write it off as a completely generic platformer from looking at the box art.

*images removed as the game is now in the main list*