[AC] Taito TypeX3

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Shou
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[AC] Taito TypeX3

Postby Shou » Thu Sep 15, 2011 6:43 am

So, Taito showed a new PC config using an i5 CPU at the AM Show today. Undoubtedly, it'll be used in the NESiCA setup. Didn't see anything on the video card options yet.
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Postby Ganelon » Thu Sep 15, 2011 4:42 pm

Yeah, another system was to be expected from Taito after the latest incidents. Nobody would design another game on the Type X2. But beyond security, I hope that the Type X3 will reverse the unsettling recent trend of degrading arcade hardware.

IMO, that arcade hardware is now inferior to console hardware is a huge point that I haven't heard anybody else mentioning. All throughout history, top-end arcade hardware have dominated consoles (and for a time, computers). Up through the Type X, the difference was getting narrower and narrower but arcade abilities still won out.

But with the Type X2, the hardware didn't even match the 360's. History had finally shifted. And the negligible advantage of arcade hardware is also one of the major reasons that arcades are dying. The Type X3 has no hope of bucking the trend towards parity but hopefully, it'll at least be more capable than the Wii U and thus establish a slight dominance over consoles once more.

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Postby KNTain » Thu Sep 15, 2011 10:18 pm

The hardware picture has a video card that takes up two card slots on the back of the case. Kinda points to it being beefy, right? I'm assuming it will be a huge step up from current consoles, even if it isn't absolute top-of-the-line PC hardware.

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Postby Shou » Fri Sep 16, 2011 12:38 am

That really is the turning point for the arcades. With the hardware less than equal to consoles, it's extremely hard for the developers to come up with an arcade only experience but at the same time, they need to make experiences that they can somehow monetize on consoles or phones, etc.

One of the main reasons for Taito to not make an all out powerhouse PC board is the cost. If it's too high then they can't sell the machine outside of Japan which was the the biggest issue with X and X2. KOF was a huge hit in emerging markets like SE Asia and South America because the MVS hardware was so cheap and SNK priced MVS games accordingly ($2500 for Japan, $1000 for US, $500 for small countries). When KOF98UM and KOFXII, XIII hit, those countries couldn't afford them and the games' popularity tanked. (Yes, we know XII is a turd). A great example of market competitive pricing with the Y2 KOF2002UM PCB. It retailed for something ridiculous like $2000 in Japan. The World versioni n HK was less than half of that.
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