Pretas wrote:It's obvious that your opinion of the game has been unfairly swayed by it pandering to your nostalgia. I guess this is how people get suckered into buying crap like Sonic & Sega All-Stars Racing.
Trash. You don't know what you're talking about.
I 1cc'd the game because it was a fine game. I don't waste an ounce of my time on anything that comes off mediocre, whether I paid good money for it or not. Life's too short.
It's got nothing to do with nostalgia, and everything to do with looking for a DS title that would suit my arcade gaming sensibilities. I wanted solid scrolling shooter challenge, adventure, excitement and action, and it delivers on all fronts. Better than that, it lived up to the Contra name, and felt like a successor to 3 (always baffles me when everyone says it doesn't encompass Shin and Neo... why should it?) Soundtrack is surprisingly on form, too.
Above all else, it's designed around classic arcade style memorisation
Well, no shit. It's not like there's hundreds of other arcade memorizers out there. What actually matters is whether they're designed well, which you fail to address in specific or concrete terms, something Florence and Peters' review was at least able to do.
Lol. You think that's a good review? Reads like its written by a fourteen year old. I can tell instantly from having finished the game that they didn't, and that's rather embarrassing for them and Insomnia. It takes more than 2 days to clear, for a start - no doubt about that whatsoever - and the fact they inserted the line "oh, we finished it" is an instant giveaway. There's nothing concrete about the review's points because they didn't play it through, and it shows. They got frustrated three stages in, ditched it, and thought they were in a position to properly cover it. They weren't, and they didn't. There's nothing in there that qualifies the game's merit whatsoever, and it's a game with plenty
of merit that's patently obvious to anyone who actually gave it more than a glance. It's not like it's a turn-off from the word go, it's just got a steep initial learning curve. Learn to play and you'll have nine lives by the third stage boss - it's not unfair by any stretch, and gets decidedly easier as you learn its pacing... much the same as any Contra, in-fact.
Action Button often fucks up reviews too, this one no different.
"I hated the game, personally, for my first two clumsy attempts, and then went on to get all the way to stage five on my next credit, and lord knows I’m not a rocket scientist."
That's a bare-faced lie. It's impossible to crack through the rocket finale of stage four on your first three credit attempts. There are a series of timings and handholds you need to move between as it changes trajectory, as well as being supremely accurate to where incoming missiles are coming from the bottom of the screen. It's one of the toughest spikes in the game - and directly after you have an enormous boss fight. He didn't do that on his first three credits, no way no how, and that puts the entire review's credibility in question - which isn't surprising, because it's all completely wrong, including the scoreline.
Hold on... why am I even saying this, it's written by the internet's no.1 Japanophile jerk-off reviewer, Tim Rogers.
As for memorisers, back at you: no shit sherlock. No-one's saying other arcade memorisers don't exist, I'm just pointing out that Wayforward understood how to get a good balanced arcade shooter going in 2009.
proving both enjoyable and rewarding if you learn the weaponry
Translation: "use the spread gun."
Depends on the situation. I opted for the missiles for several bosses and sections. The spread gun is great for certain aspects of the stages, but the corridor levels (which are FAR superior to the original Contra - makes me laugh how that crappy review wrote them off) really need the machine gun at certain points, and missiles in others. In the normal levels I would switch out spread gun for missiles regularly, because they tear holes through bosses like little else.
and push beyond the second stage.
If an arcade-style game takes more than two stages to start getting interesting, then that's a drain on one's patience and a serious flaw. This is what killed Gynoug for me. In a sub-mediocre game like Contra 4, it especially hampered my willingness to continue playing.
Except it doesn't take two stages. It's interesting right from the word go. The first stage is so short, you can be through it in a minute, the second stage gets you to learn how to pick weapons and take your time on the overhead bars and wait for gaps in the enemy lines, before going into a tough vertical ascension that culminates in a roaring boss fight. What's the problem?
It's not a masterpiece, it's got a set of niggling issues, just nothing to detract heavily from the whole. The review's description of the dead zone between screens as "game breaking" is completely laughable. If they can't learn to avoid a couple of bullets on repeat play, they have no business playing games, letalone reviewing them.
As I said, you're calling an excellent game sub-mediocre: you don't know what you're talking about. It's not about nostalgia, it's about appreciating good gaming in any form.
No disagreements about Uprising, though. Although Arc makes amazing fighters, they were clearly way in over their heads. WayForward at least had some decent experience designing 2D platform action games, even if none of them were that good.
Glad you're with me there. I can't waste any more breath raking that one and all of its supporters over a bed of nails. Some people like to cite superplay runs that took 150 hours of effort to achieve to indicate its value. That much time making a broken game look good doesn't indicate value, it indicates a broken game.
Uprising is borderline between being outright bad and marginally okay. It's neither, just distinctly average and not really worth investing the amount of time it requires to make headway. Needed a patch to basically overhaul all of its core components and it may have been worth the effort.
Always outnumbered, never outgunned.