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eastern mind wrote:Odo Odo Oddity is a name with no value in today’s videogame sphere. It is in fact a title so humble and discrete that you can’t find a single piece of data about the team behind it (Isetan Data Company, as they’re known), let alone the individuals forming it. In spite of this, the team has left its small but meaningful contribution to game players: released in early 1997, this game is based on the bizarre journey of a small boy who travels with the aid of three colored balloons that cunningly represent the life bar. In his possession is also a magical staff with which he can throw projectiles capable of hitting the many enemies he finds as he crosses many different skies.
In short, Odo Odo Oddity is a rail shooting game with a friendly presentation and a number of highly inventive level designs as well as some unexpected technical demonstrations. Evading the dominant model of Panzer Dragoon to 3D rail shooters, Odo is more on the wavelength of its predecessors such as Space Harrier, if played in a much slower and thus more relaxing pace. Beyond its childlike aesthetics and modest presentation, this buried game presented me with some of the most visually striking locations in a videogame of its day, including the corageous exercise of building an entire level filled with references to Japanese visual arts, as is the case of Hokusai’s Great Wave off Kanagawa.
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