I decided to go on a Google mission to find out what games were actually released for the BS Satellaview system, and came upon a Zelda mystery. Now I knew that 'BS Zelda no Densetsu' was released, a downloadable version of the Famicom original with updated graphics. But it seems there were another 3 BS Zelda games:
* BS Zelda no Densetsu - Map 2. I think maybe this was just a remix/Master Quest style version of the original BS Zelda?
* BS Zelda no Densetsu: Kamigami no Triforce. 'Triforce of the Gods', or 'A Link to the Past' to you and me..... Anyway this is just the normal version available for BS users, nothing special.
* BS Zelda no Densetsu: Kodai no Sekiban. 'Ancient Stone Tablets' what seems to be an entirely new game, using the 'ALttP' gameworld. You collected 8 stone tablets instead of the pendants and crystals, and could choose to play as a boy or girl character. The game was available in weekly segments, with 2 dungeons per week. I'm not sure if the dungeons and bosses were vastly different or not, but if you missed the previous weeks d/load you could go get the items from an old man outside the blocked off dungeon! There's more information here, and an attempt to get the games working via emulation:
So, was anyone lucky enough to be in Japan during the Satellaview's life time? Anyone have anymore information on these games, or even played them? But this started another mission; to find out about the DD Zeldas.
Now it seems there were 2 Zeldas planned for the DD: Ura Zelda and Zelda Gaiden. Ura Zelda is basically 'Master Quest', but Gaiden was an actual expansion to OoT with an all new play area and new dungeons. No idea how complete this was before cancellation?
Maybe Nintendo will continue in their recent Zelda generosity, and put the full Zelda Gaiden and Ancient Stone Tablets games on a bonus disk for the upcoming GC Zelda. It'll probably never happen, but It'd be the ultimate way to sell loooots of games......
''Computer games don't affect kids; I mean if PacMan affected us as kids, we'd all be running around darkened rooms, munching magic pills and listening to repetative electronic music.''
Kristian Wilson, Nintendo Inc. 1989