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The video clips thread

Posted: Sat Aug 20, 2005 12:26 am
by Gaijin Punch
As some people know, hameko.net is a site that continually offers video game video downloads. They range from 1 Coin Clear vids, to opening sequences, to endings, to long chains. The problem is that just about everything is in Japanese. So, I figured I'd make a sticky pointing to some of the rather cool vids. Note that they're on rotation... more like they're up for a limited time, then gone forever.

Without further ado...

1467 Cotton Boomerang (1CC)
1466 Rainbow Island (1CC)
1455 Grandia III (Opening)
1426 Zero Gunner 2 (1 Coin 2 Loop Clear)
1313 Gunbird 2 (English Version/1CC)
1314 Strikers 1999 (1CC)
1206 Tales of Rebirth (999 hit)
1205 Dangun Feveron (No Miss/All Clear/True Boss)
1204 Guwange (Gensuke/No Shikigami/1CC)

Posted: Sat Aug 20, 2005 2:44 pm
by Recap
hame_1327.lzh is a pack with the Summon Night series openings. All of them. Good quality rips. BTW, amazing site's update, GP. And I mean AMAZING.

Posted: Sat Aug 20, 2005 9:51 pm
by Gaijin Punch
Thanks. Tired as balls from it though... the game data took a good week to do. The flyers, another week. I totally didn't think that the computer wouldn't be able to japanese-alphabetize until I was halfway through. :/ The Japanese-side has a way for users to write their own reviews. I'll add it to the English side once I can figure out how to do cookies and make some user accounts.

Posted: Thu Aug 25, 2005 3:17 am
by Gaijin Punch
1545: Radiant Silvergun Sword Replay 1549: Raidant Silvergun 1CC

Posted: Thu Aug 25, 2005 8:52 am
by Recap
1581: Data East X Sunsoft teaser. A doujin of course, but don't miss it.

Posted: Thu Aug 25, 2005 10:00 am
by Gaijin Punch
Saw that, but didn't have time to watch, much less download. What games are on there?

Posted: Fri Aug 26, 2005 4:51 pm
by Recap
Many! Death Brade, Galaxy Fight, Magical Drop, Chelnov, Karnov, Metal Max, Waku Waku 7, Albert Odyssey, Tantei Jinguuji Saburo, Hebereke, Fighter's History...

Posted: Mon Aug 29, 2005 4:17 am
by Gaijin Punch
I will have to check it out then! 1607: Tales of Legendia Opening 1648: Gradius III Loop 3 Stage 2 1651: Detana Twin Bee 2nd loop clear

Posted: Tue Aug 30, 2005 2:39 am
by Gaijin Punch
1656: Gradius Gaiden 1st Loop ALL No Miss 1657: Psyvariar 1CC 1658: Metal Slug X ALL No Miss

Posted: Tue Aug 30, 2005 5:16 am
by icycalm
But don't they take down the videos after a while?

Posted: Tue Aug 30, 2005 5:59 am
by Gaijin Punch
Yes, of course. They add like 20 a day, so they have to keep them on a rotation. DL while you can!

Posted: Thu Sep 01, 2005 4:37 am
by Gaijin Punch
1689: Dodonpachi DOJ Death Label Hibachi-Kai A-S No Miss

Posted: Thu Sep 01, 2005 11:14 pm
by Recap
1719: Under Defeat videos/pics pack. Poor quality, thoe.

Posted: Fri Sep 02, 2005 12:05 am
by Gaijin Punch
Nice one. Got any opinions on it yet?

Posted: Fri Sep 02, 2005 12:18 am
by Recap
Gaijin Punch wrote:Nice one. Got any opinions on it yet?
Hard to say something valuable at this point, but the helis look too big and too slow to be playable. I suppose they'll fix it with a couple of beta tests.

Posted: Fri Sep 02, 2005 3:41 am
by Gaijin Punch
Haven't seen any more than screenshots. I'll watch the video later. I can't wait until the rumors of a DC release start hitting.

Posted: Fri Sep 02, 2005 11:51 am
by Recap
Gaijin Punch wrote:Haven't seen any more than screenshots. I'll watch the video later. I can't wait until the rumors of a DC release start hitting.
It's now official, thoe - no more DC games.

Posted: Sat Sep 03, 2005 12:36 pm
by Recap
Non-Hameko, but a vid nonetheless. Shikigami no Shiro III at the AM Show.

Posted: Sun Sep 04, 2005 3:13 am
by Gaijin Punch
The one thing I did not see.... I looked around a bit, but left before my legs gave out. YOu know -- jetlag and all. Didn't have my hopes up anyway... nothing Type-X yet has impressed me.

Posted: Mon Sep 05, 2005 5:46 pm
by Recap
So you finally went there? What about Espgaluda II and the rest? (Shiki 3 was only in video form, anyways, seems they're redoing totally the game).

Posted: Tue Sep 06, 2005 1:38 am
by Gaijin Punch
Yeah, I made it. I posted some thoughts at Shmups. I'll copy them over here. I've had limited battery life on my laptop (forgot the converter) but have it now, so I don't have to worry about that. I'll post it in the ESPGaluda thread. Oh, yeah -- something you'd have gotten a kick out of. There were four cabs with Metal Slug 6 on display. 3 in scaled up high res, 1 in true low res. I asked one of the attendants about it, but he said they hadn't decided on what res it would ship with. I wonder if it'll be configurable in the final release (or if it was even configurable in the demo). He said the cab had the option of displaying either. As for SHiki III... I remembered reading there would be a video of it (I think I read that at danmaku-kei) but forgot who the hell was showing it. Probably Taito's... but they had a ton of people trying out their Zoids crap, and I didn't feel like waiting around for the next video.

Posted: Tue Sep 06, 2005 7:24 pm
by Recap
Gaijin Punch wrote: Oh, yeah -- something you'd have gotten a kick out of. There were four cabs with Metal Slug 6 on display. 3 in scaled up high res, 1 in true low res. I asked one of the attendants about it, but he said they hadn't decided on what res it would ship with. I wonder if it'll be configurable in the final release (or if it was even configurable in the demo). He said the cab had the option of displaying either.
Think about it - it's *impossible* for a game to have been designed at the same time for both, true hi-res and true low-res displays, since that would make of it two totally different games. Metal Slug 6 is a true hi-res game which *only* uses upscaled low-res sprites. What you likely saw were 3 games using a hi-res monitor (31 kHz) and one using a low-res one (15 kHz), but still the same game at the same rendering (high) resolution. It's a common usage of systems like the AW, since it outputs both speeds in order to be compatible with any arcade monitor.

Posted: Tue Sep 06, 2005 10:54 pm
by Gaijin Punch
The sprites on the high res version really didn't look high res though. I've seen worse in the arcades (Melty Blood == horrific, and KOF NeoWave) but in all honesty, I only looked at it for a very little bit. As for impossible... couldn't they just paint everything twice? Silly and not likely yes, but aren't the Metal Slug teams known for having a bunch of crap in the games. I always thought that was why those Neo Geo games got up to the XXX MEG count they always plastered on the box back in the day.

Posted: Thu Sep 08, 2005 1:22 am
by Recap
1855: Espgaluda II AM Show pack. Tolerable res, even.
Gaijin Punch wrote:The sprites on the high res version really didn't look high res though. I've seen worse in the arcades (Melty Blood == horrific, and KOF NeoWave).
That's because those games didn't filter the sprites at all, unlike MS3.
As for impossible... couldn't they just paint everything twice? Silly and not likely yes, but aren't the Metal Slug teams known for having a bunch of crap in the games. I always thought that was why those Neo Geo games got up to the XXX MEG count they always plastered on the box back in the day.
Many sprite designs are usually unused with any 2D game. It just happened that SNK added them in the ROM set, for some reason.

Posted: Thu Sep 08, 2005 2:43 pm
by Gaijin Punch
That's because those games didn't filter the sprites at all, unlike MS3.
Meltyblood looks even worse than Neowave. WAY worse... then again, I only took a very brief look. You know me and 2d fighting games. FYI - I'll have my videos of ESPGaluda II early next week.