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Posted: Tue Oct 09, 2007 9:31 pm
I think this thread has just about completed its metamorphosis into being a full fledged Dyna Gear research project rather than a high score board
It -- and this counts for most arcade games -- deserves threads like these
Posted: Tue Oct 09, 2007 11:50 pm
People only getting to stage 3 scares me. Maybe I should flip my TV over tonight so I can give it a shot.
Posted: Wed Oct 10, 2007 12:01 am
Uh-oh, you guys are about to get schooled
@ GP: Don't forget Karuraou!
Posted: Wed Oct 10, 2007 6:03 pm
Is that a problem? It might be clue for secret scoring strategies.
Sorry though, it's just that obscure games like these packed with tons of little details with hints about japanese arcade craftmanship gives me goosebumps. Makes me wonder if there's a more detailed, japanese alternative to the some what dissappointing arcade-history.com. The science and history of the industry / culture / art form needs to be mapped out before it's too late.
Yeah finding out more about games it always good, especially in the case of something like Dyna Gear which is so obscure and strange.
Here is some info I found on other stuff the developers of this game worked on, of course its not 100% guaranteed that these are the exact same people, but oh well.
- Game Designer and Programmer Mitsuo Yoshioka: Also worked on Super Mario RPG and Vagrant Story.
- Game Designer Hideo Akimoto: Also worked on Shock Troopers.
- Character Designer Kaoru Kamigiku: Worked on Countdown Vampires (Playstation game) as art director. More interestingly however also worked on the UPL game Strahl as an artist, alongside Kinya Aoyama! There we have it, I think I just figured out the connection.
But still, Kinya Aoyama isn't listed in the credits of Dyna Gear, so perhaps Kaoru Kamigiku just put his name into Dyna Gear for a joke or something.
Posted: Thu Oct 11, 2007 12:08 am
486,911 - Wolf - Area 5
Missed the bonus stage 1UP. Cheap! Died right before second extend.
Posted: Thu Oct 11, 2007 8:48 am
637,031 - Wolf - Area 6
Okay, I figured out Area 4 miniboss (I think). Just stand still
and wait for him to roll up, duck, and you'll be okay. Got greedy and ran out of time on said stage though.
Posted: Thu Oct 11, 2007 2:41 pm
I will have to try that out. That mini boss always takes life off me even though I fully know its patterns. Still not as annoying as the Bone Dinosaur's mini-boss though, they are too random with their attacks!
Posted: Thu Oct 11, 2007 4:01 pm
Macaw wrote:Still not as annoying as the Bone Dinosaur's mini-boss though, they are too random with their attacks!
Not having any trouble with those. Stick to the corners and bump on their bullets.
968,861 - Wolf - Area 8
Posted: Thu Oct 11, 2007 4:38 pm
Yeah I was usually just running around in the center and they always landed on me.
Posted: Thu Oct 11, 2007 6:31 pm
1,392,661 - Wolf - ALL
Lost one life at stage 5 boss, another four lives fighting the final boss. I had only two lives left when I cleared it (endbonus is 100k per life, I think), but I'm done! Thanks for introducing this weird game and hosting the thread. I enjoyed it lots!
Posted: Fri Oct 12, 2007 4:03 am
Posted: Fri Oct 12, 2007 7:14 am
Whoa, the game is so much easier to clear with Wolf! I finished it with 3 lives remaining.
Considering how humorous the games style is I was shocked it had quite a sad ending. Perhaps there is a 'good' ending if you finish the game with Roger?
But finishing it with Roger is so hard!
Posted: Fri Oct 12, 2007 9:56 am
Good job! Yeah, pretty cool ending though. Weird.
Posted: Sat Oct 20, 2007 11:20 pm
215,150 - Wolf - Area 3
Did fine until I got out of the cave, then a bunch of shit happened and two lives disappeared fast.
Snow Bros. pls.
Posted: Tue May 13, 2008 7:26 pm
Macaw wrote:*EDIT: Just found out this game was apparently developed by a team called 'Scarab', their only other game is 'Sokonuke Taisen Game' which came a year after Dyna Gear. Scarab was likely just made from Sammy developers that made stuff like the horrifically bad Survival Arts, a Mortal Kombat rip-off.
Posted: Thu May 15, 2008 6:08 am
Damn, I wonder how on earth that site got that information, Scarab aren't credited on heaps of the games they developed.
EDIT: And what one earth is Arabian Meosis and Meosis Magic!?!?
Posted: Thu May 15, 2008 11:21 am
I was also very excited when I heard those titles, but the Meosis series seem to be slot games.
They have some pretty cool research methods, including code comparisons. You can read about it here: http://gdri.smspower.org/wiki/index.php/Research_Methods
Posted: Sat Oct 18, 2008 3:55 pm
I can't post proofpic because of low postcount, so that'll do:
Ruldra - Wolf - ALL - 1,474,061
I got the bad ending on this run, so I went back and cleared the game with Roger, but I got the bad ending again.
My guess is that you only get the good ending if you use more than 1 credit.
Posted: Fri Oct 24, 2008 5:19 pm
Today I went to the arcades and saw someone playing KOF Special Edition 2004 (a hack of KOF 2002). Familiar background, anyone?
Posted: Sat Oct 25, 2008 8:30 pm
Wow, that's awesome. Do you know who made the hack?
Posted: Sun Oct 26, 2008 2:48 am
Sorry, no idea. But rom sites have this hacked version for download.
Posted: Fri Dec 12, 2008 8:49 am
Haha! I had forgotten how awesome this game is! Updated with Ruldras score.
Edit: This thread is almost like an encyclopedia of knowledge on this game
Posted: Mon May 11, 2009 12:37 am
Fooling around with this yesterday and noticed the wolf character makes the same sound when he jumps as the main character in the game Vandyke (a UPL game, I think).
Posted: Mon May 11, 2009 12:14 pm
Posted: Tue Aug 18, 2009 8:13 pm
Yes, I'm necroing this
Just thought I'd mention I actually landed this PCB yesterday (well, paid for it at least). Some seller on ebay named drkitty has started selling some pretty great stuff ($80 Boogie Wings, anyone?). I also grabbed from him. Knuckle Bash ($45), and Gaiapolis ($85). I'll let you guys know if mine is a version other than the English one in mame.