Cleopatra Fortune

Remember what it's like to play for score? Post yours in here.

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CIT Seven Force
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Cleopatra Fortune

Postby CIT Seven Force » Mon Apr 07, 2008 10:26 am

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Cleopatra Fortune
Taito F3 - Saturn - Playstation - Dreamcast - Naomi

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#         Score         Level  Blocks   Version

Kaneda  999,999,990     25     366      MAME
CIT       5,347,720     60     965      Saturn
Last edited by CIT Seven Force on Tue Apr 15, 2008 9:50 am, edited 5 times in total.

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Postby CIT Seven Force » Mon Apr 07, 2008 10:27 am

Figured I'd make a board for this game as it gets mentioned quite a lot around here. ^^

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Postby CIT Seven Force » Tue Apr 08, 2008 10:10 am

Slight improvement, unfortunately I messed up and couldn't keep going very long.

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Postby Gaijin Punch » Tue Apr 08, 2008 10:52 am

The DC version gives you the choice to play easy (starting at level 0), normal (starting at level 20), or hard (starting at 40 or 50). Same w/ the SS/PS versions?
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:

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Postby CIT Seven Force » Tue Apr 08, 2008 2:19 pm

Yeah, it's the same in all versions. You basically wanna pick hard if you're trying to 1cc the game, however if you're playing for score it only makes sense to start at the beginning (easy). Starting at 20 or 40 will give you some free bonus points, but actually those are negligible compared to what you get by building a large chain (for chains above x5 the score increases almost exponentially). And of course building workable cascades gets harder and harder the further into the game you get.

Zinger found this video of somebody counter stopping the game by level 6. Of course building a chain like that is extremely difficult and also depends a lot on luck:

http://www.youtube.com/watch?v=szTzS4wmJLg

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Postby Gaijin Punch » Tue Apr 08, 2008 2:30 pm

Haha. I'm never playing that again. :)

Hey, have you played the DC verison? I'm trying to tell if the character sprite has been redrawn. The backgrounds look kind of crappy as would be expected, but the dancing Cleopatra looks okay. The menus and whatnot are definitely high res.
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:

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Postby CIT Seven Force » Tue Apr 08, 2008 4:41 pm

I still haven't played the DC version (looking for it, but damn hard to find), but from what I've read on Japanese fan sites it's the same as the PS Version, except redrawn in hi-res.

I also have the PS version, and I quite like the backgrounds there, as they're hand drawn and more Egyptian looking. F3/Saturn just has some digitized photos of the Nile or whatnot. Overall the graphics look crisper on Saturn though, unfortunately that version won't save highscores and it's missing the time attack. I guess if you're a fan of the game it's worth owning all versions.

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Postby Gaijin Punch » Tue Apr 08, 2008 4:51 pm

Wow -- how completely fucking stupid. Which came first? Saturn or PS verison?

I have the DC version, but it cost me.... a lot. Doesn't even have the spine.
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Postby CIT Seven Force » Tue Apr 08, 2008 6:57 pm

Saturn version came in 1996, PS and DC version in 2000 and 2001 respectively, I believe.

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Postby CIT Seven Force » Thu Apr 10, 2008 1:47 pm

5,347,720 - Level 60 - 965

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Nobody else playin' this? :(

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Postby Bloodreign » Fri Apr 11, 2008 6:37 am

So this is where CIT's high score came from that he posted at 2-D Gaming, I may have to start practicing this game again, but damned my luck for not being able to crack the 1 million mark yet.

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Postby Gaijin Punch » Fri Apr 11, 2008 7:31 am

I'm doing something horribly wrong. I basically can't seem to chain the gems. Time to watch some videos.
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:

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Postby CIT Seven Force » Sun Apr 13, 2008 2:00 pm

The idea is to make some kind of a trap-door setup, where jewels will successively drop into an empty space.

The easiest and safest one to pull off is to play it like Tetris and create a solid pile of stones (about 4-5 blocks high), leaving one column on the side empty. A long stone, horizontally over the empty column, is your trap door. Pile some single jewel/stone pieces vertically over the trap door. Finally you want to clear away the horizontal line of the trap door, to make the single jewel pieces drop down the shaft. You should be able to create some 5 Hit combos this way, which will yield you some decent points.

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Postby Kaneda » Mon Apr 14, 2008 11:28 pm

Kaneda - 999,999,990 - Level 25 - 366 - MAME

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:whack:

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Postby CIT Seven Force » Tue Apr 15, 2008 9:52 am

Hehe, you were able to copy zinger's video. That's what I've been trying to do as well, but I haven't been able to pull it off yet.


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