Dyna Gear

Remember what it's like to play for score? Post yours in here.

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ZebraAirforce
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Postby ZebraAirforce » Tue Oct 09, 2007 9:31 pm

.
I think this thread has just about completed its metamorphosis into being a full fledged Dyna Gear research project rather than a high score board

It -- and this counts for most arcade games -- deserves threads like these
"It's like doing speed... It sounds fun b/c everyone is doing it, and then you're like, 'what the fuck!?'"

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Postby Gaijin Punch » Tue Oct 09, 2007 11:50 pm

People only getting to stage 3 scares me. Maybe I should flip my TV over tonight so I can give it a shot.
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:

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Postby ZebraAirforce » Wed Oct 10, 2007 12:01 am

Uh-oh, you guys are about to get schooled :evil:

@ GP: Don't forget Karuraou!
"It's like doing speed... It sounds fun b/c everyone is doing it, and then you're like, 'what the fuck!?'"

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Postby Macaw » Wed Oct 10, 2007 6:03 pm

zinger wrote:Is that a problem? It might be clue for secret scoring strategies. ;)
Sorry though, it's just that obscure games like these packed with tons of little details with hints about japanese arcade craftmanship gives me goosebumps. Makes me wonder if there's a more detailed, japanese alternative to the some what dissappointing arcade-history.com. The science and history of the industry / culture / art form needs to be mapped out before it's too late. :roll:


Yeah finding out more about games it always good, especially in the case of something like Dyna Gear which is so obscure and strange.

Here is some info I found on other stuff the developers of this game worked on, of course its not 100% guaranteed that these are the exact same people, but oh well.

- Game Designer and Programmer Mitsuo Yoshioka: Also worked on Super Mario RPG and Vagrant Story.

- Game Designer Hideo Akimoto: Also worked on Shock Troopers.

- Character Designer Kaoru Kamigiku: Worked on Countdown Vampires (Playstation game) as art director. More interestingly however also worked on the UPL game Strahl as an artist, alongside Kinya Aoyama! There we have it, I think I just figured out the connection.

But still, Kinya Aoyama isn't listed in the credits of Dyna Gear, so perhaps Kaoru Kamigiku just put his name into Dyna Gear for a joke or something.
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Postby zinger » Thu Oct 11, 2007 12:08 am

486,911 - Wolf - Area 5

Missed the bonus stage 1UP. Cheap! Died right before second extend.

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Postby zinger » Thu Oct 11, 2007 8:48 am

637,031 - Wolf - Area 6

Okay, I figured out Area 4 miniboss (I think). Just stand still and wait for him to roll up, duck, and you'll be okay. Got greedy and ran out of time on said stage though. :?

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Postby Macaw » Thu Oct 11, 2007 2:41 pm

I will have to try that out. That mini boss always takes life off me even though I fully know its patterns. Still not as annoying as the Bone Dinosaur's mini-boss though, they are too random with their attacks!
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Postby zinger » Thu Oct 11, 2007 4:01 pm

Macaw wrote:Still not as annoying as the Bone Dinosaur's mini-boss though, they are too random with their attacks!
Not having any trouble with those. Stick to the corners and bump on their bullets.

968,861 - Wolf - Area 8

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Postby Macaw » Thu Oct 11, 2007 4:38 pm

Yeah I was usually just running around in the center and they always landed on me.

Great score!
Ara Ararauna, Blue and Gold Macaw, 32-34 inches


They are adaptable, and enjoy being in social situations. They readily become adept at performing tricks, and seem to love doing so. Cost:$900-1400

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Postby zinger » Thu Oct 11, 2007 6:31 pm

Image

1,392,661 - Wolf - ALL

Lost one life at stage 5 boss, another four lives fighting the final boss. I had only two lives left when I cleared it (endbonus is 100k per life, I think), but I'm done! Thanks for introducing this weird game and hosting the thread. I enjoyed it lots!

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Postby Macaw » Fri Oct 12, 2007 4:03 am

Well done ;)
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Postby Macaw » Fri Oct 12, 2007 7:14 am

Image

Whoa, the game is so much easier to clear with Wolf! I finished it with 3 lives remaining.

Considering how humorous the games style is I was shocked it had quite a sad ending. Perhaps there is a 'good' ending if you finish the game with Roger?

But finishing it with Roger is so hard!
Ara Ararauna, Blue and Gold Macaw, 32-34 inches


They are adaptable, and enjoy being in social situations. They readily become adept at performing tricks, and seem to love doing so. Cost:$900-1400

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Postby zinger » Fri Oct 12, 2007 9:56 am

Good job! Yeah, pretty cool ending though. Weird. :)

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Postby JoshF » Sat Oct 20, 2007 11:20 pm

215,150 - Wolf - Area 3

Did fine until I got out of the cave, then a bunch of shit happened and two lives disappeared fast.

Snow Bros. pls.

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Postby zinger » Tue May 13, 2008 7:26 pm

Macaw wrote:*EDIT: Just found out this game was apparently developed by a team called 'Scarab', their only other game is 'Sokonuke Taisen Game' which came a year after Dyna Gear. Scarab was likely just made from Sammy developers that made stuff like the horrifically bad Survival Arts, a Mortal Kombat rip-off.


[quote="GDRI"]Scarab (繧ケ繧ォ繝ゥ繝

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Postby Macaw » Thu May 15, 2008 6:08 am

Damn, I wonder how on earth that site got that information, Scarab aren't credited on heaps of the games they developed.

EDIT: And what one earth is Arabian Meosis and Meosis Magic!?!?
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Postby zinger » Thu May 15, 2008 11:21 am

I was also very excited when I heard those titles, but the Meosis series seem to be slot games.

They have some pretty cool research methods, including code comparisons. You can read about it here: http://gdri.smspower.org/wiki/index.php/Research_Methods

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Postby Ruldra » Sat Oct 18, 2008 3:55 pm

I can't post proofpic because of low postcount, so that'll do:

Ruldra - Wolf - ALL - 1,474,061

I got the bad ending on this run, so I went back and cleared the game with Roger, but I got the bad ending again.

My guess is that you only get the good ending if you use more than 1 credit.

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Postby Ruldra » Fri Oct 24, 2008 5:19 pm

Today I went to the arcades and saw someone playing KOF Special Edition 2004 (a hack of KOF 2002). Familiar background, anyone?

img93.imageshack.us/img93/9985/kof2004plusbq0.jpg

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Postby zinger » Sat Oct 25, 2008 8:30 pm

Wow, that's awesome. Do you know who made the hack?

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Postby Ruldra » Sun Oct 26, 2008 2:48 am

Sorry, no idea. But rom sites have this hacked version for download.

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Postby Macaw » Fri Dec 12, 2008 8:49 am

Haha! I had forgotten how awesome this game is! Updated with Ruldras score.

Edit: This thread is almost like an encyclopedia of knowledge on this game :o
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Postby JoshF » Mon May 11, 2009 12:37 am

Fooling around with this yesterday and noticed the wolf character makes the same sound when he jumps as the main character in the game Vandyke (a UPL game, I think).

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Postby LGB » Mon May 11, 2009 12:14 pm

Recap wrote:Improve your internet obsessions.

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Postby undamned » Tue Aug 18, 2009 8:13 pm

Yes, I'm necroing this :) Just thought I'd mention I actually landed this PCB yesterday (well, paid for it at least). Some seller on ebay named drkitty has started selling some pretty great stuff ($80 Boogie Wings, anyone?). I also grabbed from him. Knuckle Bash ($45), and Gaiapolis ($85). I'll let you guys know if mine is a version other than the English one in mame.
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