Moderator: Gaijin Punch
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Gaijin Punch wrote:it seems 5pb's Sakari was from Data East, but I've got no proof he was there during the arcade hay day, nor what he was working on. He could've been doing some of the turds they put out in their final days.
Gaijin Punch wrote:I'm totally pulling this out of my ass but wasn't he the CEO or something? I was under the impression that 5pb was a micro developer, and they're usually owned by the top guys, a la Milestone & GRev.
Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:
Gaijin Punch wrote:Why do I not know what Heavy Smash is?
icycalm wrote:No one is really in a position to critique me at this point in time, because all who try are uneducated.
Macaw wrote:Anyways great read, thanks for the translation. Data East in my opinion has probably the most... charismatic arcade lineup when compared to the other big companies like taito, sega, namco etc. Funny to hear how most games took 3-5 months to create yet Edward Randy took a year, and Dragongun took 2 years!!
Dragongun is my favorite lightgun game ever, and its easy to how how its likely Data Easts largest arcade project they ever did. Its both technically and visually stunning, there are those rendered video backgrounds in the boss fights (still unemulated), and as mentioned in the interview the physical aspects of the cab, which included the dragon shaped guns that talk to you during the game. I'd love to experience the real cab eventually.
JoshF wrote:Check out the dark, shininess, and lighting when he transforms:
http://www.youtube.com/watch?v=sMMeziDOdC8&NR=1
I could start a thread on it. Rockman has a lot of examples of this, like Blues announcing himself by whistling (inspired by the character Saburo/Hakaider from Jinzou Ningen Kikaider.) In fact I think some of the bosses from the earlier games straight up copy the famous Kamen Rider henshin pose (arm raised diagonally across the face with hand kept flat.)This and similar shows must have had a huge impact on many other Japanese developers and the cinematics in their games.
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